Korona u školskom dvorištu: dečija igra korona kao sociokulturni konstrukt u vreme pandemije kovida-19
Corona in the Schoolyard:Children’s Game „Corona” as a Sociocultural Construct during the Covid-19 Pandemic
Članak u časopisu (Objavljena verzija)
Metapodaci
Prikaz svih podataka o dokumentuApstrakt
U radu predstavljamo dečiju igru korona koja je nastala spontano u vreme pandemije virusa SARS-CoV-2, a izvode je deca mlađeg školskog uzrasta u OŠ „Sveti Sava” na beogradskoj opštini Vračar. Ova dečija igrovna aktivnost nastala je početkom 2020. godine a praktikovana je u školskom dvorištu do privremene obu-stave direktne nastave 15. marta 2020. godine (usled proglašenja vanrednog stanja u Republici Srbiji), kao i nakon njenog ponovnog uspostavljanja, počevši od 1. sep-tembra 2020 godine. Ovde je predstavljamo dajući relevantne podatke o istraživanju koje smo sproveli i idealtipske modele njenih varijanti. Dečiju igrovnu aktivnost ko-rona interpretiramo kao sociokulturni konstrukt koji su kreirala deca kao odgovor na promene njihovih dnevnih rutina izazvanih dešavanjima koja su prethodila i usledila nakon proglašenja pandemije zarazne bolesti KOVID-19. Oslanjajući se prvenstveno na metodološke postupke detekcije i analize idiokulturnih tvorevina malih grupa Geri Alana Fajna, nastojimo... da rekonstruišemo proces nastanka, gašenja ili daljeg razvoja njenih pojedinih varijanti.
At the beginning of 2020 a children’s game called „Corona” spontaneously appeared among the lower grade pupils of the primary school „Saint Sava” in Belgrade’s municipality of Vračar. Typologically it belongs to the games of chasing and the rules of the first detected variant resemble very much the play-ground game known as tag with the exception that the player who chases is called „Corona”.During April and May of 2021 a field research was conducted in order to collect information about the ways the game was played in the schoolyard during the months of February and March 2020 (on the 17th of March the schools in Serbia were closed due to the Covid-19 pandemic and were not opened until the beginning of the following school year on the 1st of September 2020) and during the school year 2020/2021. An analysis of the collected data showed that there are two basic groups of variants: the first one practiced during the school year 2019/2020 and the second one during the school year 2020/202...1 (in which the role of Doctor appears). Both groups are described through the ideal types of their respective variants. The ideal type models of all variants have been observed in relation to the series of elements from the sociocultural context within which the game „Corona” originated, pointing towards a direct correlation between the game elements and its structure on the one hand, and, on the other, the changes that occurred in the micro and macro sociocultural environment of the interviewed children immediately before and after the proclamation of the pandemic of Covid-19. Some of the factors which were triggers in the inner dynamics of the process of shaping the variants of the game „Corona” as a sociocultural construct have been discussed: the internal ones (coming from the children’s community itself ‒ those concerning their specific needs and their pre-existing idioculture) and the external ones, concerning a dense network of regulatory and informational factors imposing onto the children a new emerging pandemic reality. This new reality resulted in changes of daily routines, reactions to highly restrictive school regulations and exposure to fear– and confusion-inducing information which reached children through various information channels. The new schoolyard game called „Corona” gave the participants possibility to project their inner psychological tension and express it through a recreational activity (running) and through a frame of a complex communication achieved on a symbolic level.
Dans le présent travail nous présentons le jeu d’enfants corona né sponta-nément au temps de la pandémie du virus SARS-CoV-2, et il est joué par des enfants de l’école élémentaire „Sveti Sava” dans la municipalité de Belgrade de Vračar. Cette activité enfantine ludique apparue au début de 2020 a été pratiquée dans la cour de l’école jusqu’à l’interruption temporaire des cours en présentiel le 15 mars 2020 (suite à la proclamation de l’état d’urgence sanitaire dans la République de Serbie), puis après sa reprise, à partir du 1 septembre 2020. Nous la présentons ici en donnant les informations pertinentes sur la recherche que nous avons effectuée et les modèles ideal-typiques de ses variantes. Nous inter-prétons l’activité enfantine ludique corona comme un concept socioculturel créé de la part des enfants comme une réponse aux changements de leur routine quo-tidienne causés par les événements qui ont précédé et suivi la proclamation de la pandémie de la maladie contagieuse du covid-19. E...n prenant appui principa-lement sur les procédés méthodologiques de Fine (Gary Alan Fine) de détection et d’analyse des créations idioculturelles des petits groupes, nous nous efforçons de reconstruire le processus de création, de destruction ou de développement futur de certaines de ses variantes.
Ključne reči:
dečija igra / idiokultura malih grupa / društvene i kulturne prakse vezane za detinjstvo / Korona / COVID-19 / childrens’ games / idioculture of small groups / social and cultural practices related to childhood / Corona / eu d’enfants / idioculture des petits groupes / enfance / covid-19Izvor:
Etnoantropološki problemi / Issues in Ethnology and Anthropology, 2022, 17, 1, 259-283Izdavač:
- Beograd : Univerzitet u Beogradu - Filozofski fakultet - Odeljenje za etnologiju i antropologiju / Belgrade : University of Belgrade. Faculty of Philosophy - Department of Ethnology and Anthropology
Finansiranje / projekti:
- Ministarstvo nauke, tehnološkog razvoja i inovacija Republike Srbije, institucionalno finansiranje - 200173 (Etnografski institut SANU, Beograd) (RS-MESTD-inst-2020-200173)
Institucija/grupa
Етнографски институт САНУ / Institute of Ethnography SASATY - JOUR AU - Krel, Aleksandar AU - Trubarac Matić, Đorđina PY - 2022 UR - https://www.eap-iea.org/index.php/eap/article/view/1054 UR - https://dais.sanu.ac.rs/123456789/13489 AB - U radu predstavljamo dečiju igru korona koja je nastala spontano u vreme pandemije virusa SARS-CoV-2, a izvode je deca mlađeg školskog uzrasta u OŠ „Sveti Sava” na beogradskoj opštini Vračar. Ova dečija igrovna aktivnost nastala je početkom 2020. godine a praktikovana je u školskom dvorištu do privremene obu-stave direktne nastave 15. marta 2020. godine (usled proglašenja vanrednog stanja u Republici Srbiji), kao i nakon njenog ponovnog uspostavljanja, počevši od 1. sep-tembra 2020 godine. Ovde je predstavljamo dajući relevantne podatke o istraživanju koje smo sproveli i idealtipske modele njenih varijanti. Dečiju igrovnu aktivnost ko-rona interpretiramo kao sociokulturni konstrukt koji su kreirala deca kao odgovor na promene njihovih dnevnih rutina izazvanih dešavanjima koja su prethodila i usledila nakon proglašenja pandemije zarazne bolesti KOVID-19. Oslanjajući se prvenstveno na metodološke postupke detekcije i analize idiokulturnih tvorevina malih grupa Geri Alana Fajna, nastojimo da rekonstruišemo proces nastanka, gašenja ili daljeg razvoja njenih pojedinih varijanti. AB - At the beginning of 2020 a children’s game called „Corona” spontaneously appeared among the lower grade pupils of the primary school „Saint Sava” in Belgrade’s municipality of Vračar. Typologically it belongs to the games of chasing and the rules of the first detected variant resemble very much the play-ground game known as tag with the exception that the player who chases is called „Corona”.During April and May of 2021 a field research was conducted in order to collect information about the ways the game was played in the schoolyard during the months of February and March 2020 (on the 17th of March the schools in Serbia were closed due to the Covid-19 pandemic and were not opened until the beginning of the following school year on the 1st of September 2020) and during the school year 2020/2021. An analysis of the collected data showed that there are two basic groups of variants: the first one practiced during the school year 2019/2020 and the second one during the school year 2020/2021 (in which the role of Doctor appears). Both groups are described through the ideal types of their respective variants. The ideal type models of all variants have been observed in relation to the series of elements from the sociocultural context within which the game „Corona” originated, pointing towards a direct correlation between the game elements and its structure on the one hand, and, on the other, the changes that occurred in the micro and macro sociocultural environment of the interviewed children immediately before and after the proclamation of the pandemic of Covid-19. Some of the factors which were triggers in the inner dynamics of the process of shaping the variants of the game „Corona” as a sociocultural construct have been discussed: the internal ones (coming from the children’s community itself ‒ those concerning their specific needs and their pre-existing idioculture) and the external ones, concerning a dense network of regulatory and informational factors imposing onto the children a new emerging pandemic reality. This new reality resulted in changes of daily routines, reactions to highly restrictive school regulations and exposure to fear– and confusion-inducing information which reached children through various information channels. The new schoolyard game called „Corona” gave the participants possibility to project their inner psychological tension and express it through a recreational activity (running) and through a frame of a complex communication achieved on a symbolic level. AB - Dans le présent travail nous présentons le jeu d’enfants corona né sponta-nément au temps de la pandémie du virus SARS-CoV-2, et il est joué par des enfants de l’école élémentaire „Sveti Sava” dans la municipalité de Belgrade de Vračar. Cette activité enfantine ludique apparue au début de 2020 a été pratiquée dans la cour de l’école jusqu’à l’interruption temporaire des cours en présentiel le 15 mars 2020 (suite à la proclamation de l’état d’urgence sanitaire dans la République de Serbie), puis après sa reprise, à partir du 1 septembre 2020. Nous la présentons ici en donnant les informations pertinentes sur la recherche que nous avons effectuée et les modèles ideal-typiques de ses variantes. Nous inter-prétons l’activité enfantine ludique corona comme un concept socioculturel créé de la part des enfants comme une réponse aux changements de leur routine quo-tidienne causés par les événements qui ont précédé et suivi la proclamation de la pandémie de la maladie contagieuse du covid-19. En prenant appui principa-lement sur les procédés méthodologiques de Fine (Gary Alan Fine) de détection et d’analyse des créations idioculturelles des petits groupes, nous nous efforçons de reconstruire le processus de création, de destruction ou de développement futur de certaines de ses variantes. PB - Beograd : Univerzitet u Beogradu - Filozofski fakultet - Odeljenje za etnologiju i antropologiju / Belgrade : University of Belgrade. Faculty of Philosophy - Department of Ethnology and Anthropology T2 - Etnoantropološki problemi / Issues in Ethnology and Anthropology T1 - Korona u školskom dvorištu: dečija igra korona kao sociokulturni konstrukt u vreme pandemije kovida-19 T1 - Corona in the Schoolyard:Children’s Game „Corona” as a Sociocultural Construct during the Covid-19 Pandemic T1 - Le coronavirus dans la cour de l’école:le jeu d’enfants corona comme un concept socioculturel au temps de la pandémie du covid-19 SP - 259 EP - 283 VL - 17 IS - 1 DO - 10.21301/eap.v17i1.9 UR - https://hdl.handle.net/21.15107/rcub_dais_13489 ER -
@article{ author = "Krel, Aleksandar and Trubarac Matić, Đorđina", year = "2022", abstract = "U radu predstavljamo dečiju igru korona koja je nastala spontano u vreme pandemije virusa SARS-CoV-2, a izvode je deca mlađeg školskog uzrasta u OŠ „Sveti Sava” na beogradskoj opštini Vračar. Ova dečija igrovna aktivnost nastala je početkom 2020. godine a praktikovana je u školskom dvorištu do privremene obu-stave direktne nastave 15. marta 2020. godine (usled proglašenja vanrednog stanja u Republici Srbiji), kao i nakon njenog ponovnog uspostavljanja, počevši od 1. sep-tembra 2020 godine. Ovde je predstavljamo dajući relevantne podatke o istraživanju koje smo sproveli i idealtipske modele njenih varijanti. Dečiju igrovnu aktivnost ko-rona interpretiramo kao sociokulturni konstrukt koji su kreirala deca kao odgovor na promene njihovih dnevnih rutina izazvanih dešavanjima koja su prethodila i usledila nakon proglašenja pandemije zarazne bolesti KOVID-19. Oslanjajući se prvenstveno na metodološke postupke detekcije i analize idiokulturnih tvorevina malih grupa Geri Alana Fajna, nastojimo da rekonstruišemo proces nastanka, gašenja ili daljeg razvoja njenih pojedinih varijanti., At the beginning of 2020 a children’s game called „Corona” spontaneously appeared among the lower grade pupils of the primary school „Saint Sava” in Belgrade’s municipality of Vračar. Typologically it belongs to the games of chasing and the rules of the first detected variant resemble very much the play-ground game known as tag with the exception that the player who chases is called „Corona”.During April and May of 2021 a field research was conducted in order to collect information about the ways the game was played in the schoolyard during the months of February and March 2020 (on the 17th of March the schools in Serbia were closed due to the Covid-19 pandemic and were not opened until the beginning of the following school year on the 1st of September 2020) and during the school year 2020/2021. An analysis of the collected data showed that there are two basic groups of variants: the first one practiced during the school year 2019/2020 and the second one during the school year 2020/2021 (in which the role of Doctor appears). Both groups are described through the ideal types of their respective variants. The ideal type models of all variants have been observed in relation to the series of elements from the sociocultural context within which the game „Corona” originated, pointing towards a direct correlation between the game elements and its structure on the one hand, and, on the other, the changes that occurred in the micro and macro sociocultural environment of the interviewed children immediately before and after the proclamation of the pandemic of Covid-19. Some of the factors which were triggers in the inner dynamics of the process of shaping the variants of the game „Corona” as a sociocultural construct have been discussed: the internal ones (coming from the children’s community itself ‒ those concerning their specific needs and their pre-existing idioculture) and the external ones, concerning a dense network of regulatory and informational factors imposing onto the children a new emerging pandemic reality. This new reality resulted in changes of daily routines, reactions to highly restrictive school regulations and exposure to fear– and confusion-inducing information which reached children through various information channels. The new schoolyard game called „Corona” gave the participants possibility to project their inner psychological tension and express it through a recreational activity (running) and through a frame of a complex communication achieved on a symbolic level., Dans le présent travail nous présentons le jeu d’enfants corona né sponta-nément au temps de la pandémie du virus SARS-CoV-2, et il est joué par des enfants de l’école élémentaire „Sveti Sava” dans la municipalité de Belgrade de Vračar. Cette activité enfantine ludique apparue au début de 2020 a été pratiquée dans la cour de l’école jusqu’à l’interruption temporaire des cours en présentiel le 15 mars 2020 (suite à la proclamation de l’état d’urgence sanitaire dans la République de Serbie), puis après sa reprise, à partir du 1 septembre 2020. Nous la présentons ici en donnant les informations pertinentes sur la recherche que nous avons effectuée et les modèles ideal-typiques de ses variantes. Nous inter-prétons l’activité enfantine ludique corona comme un concept socioculturel créé de la part des enfants comme une réponse aux changements de leur routine quo-tidienne causés par les événements qui ont précédé et suivi la proclamation de la pandémie de la maladie contagieuse du covid-19. En prenant appui principa-lement sur les procédés méthodologiques de Fine (Gary Alan Fine) de détection et d’analyse des créations idioculturelles des petits groupes, nous nous efforçons de reconstruire le processus de création, de destruction ou de développement futur de certaines de ses variantes.", publisher = "Beograd : Univerzitet u Beogradu - Filozofski fakultet - Odeljenje za etnologiju i antropologiju / Belgrade : University of Belgrade. Faculty of Philosophy - Department of Ethnology and Anthropology", journal = "Etnoantropološki problemi / Issues in Ethnology and Anthropology", title = "Korona u školskom dvorištu: dečija igra korona kao sociokulturni konstrukt u vreme pandemije kovida-19, Corona in the Schoolyard:Children’s Game „Corona” as a Sociocultural Construct during the Covid-19 Pandemic, Le coronavirus dans la cour de l’école:le jeu d’enfants corona comme un concept socioculturel au temps de la pandémie du covid-19", pages = "259-283", volume = "17", number = "1", doi = "10.21301/eap.v17i1.9", url = "https://hdl.handle.net/21.15107/rcub_dais_13489" }
Krel, A.,& Trubarac Matić, Đ.. (2022). Korona u školskom dvorištu: dečija igra korona kao sociokulturni konstrukt u vreme pandemije kovida-19. in Etnoantropološki problemi / Issues in Ethnology and Anthropology Beograd : Univerzitet u Beogradu - Filozofski fakultet - Odeljenje za etnologiju i antropologiju / Belgrade : University of Belgrade. Faculty of Philosophy - Department of Ethnology and Anthropology., 17(1), 259-283. https://doi.org/10.21301/eap.v17i1.9 https://hdl.handle.net/21.15107/rcub_dais_13489
Krel A, Trubarac Matić Đ. Korona u školskom dvorištu: dečija igra korona kao sociokulturni konstrukt u vreme pandemije kovida-19. in Etnoantropološki problemi / Issues in Ethnology and Anthropology. 2022;17(1):259-283. doi:10.21301/eap.v17i1.9 https://hdl.handle.net/21.15107/rcub_dais_13489 .
Krel, Aleksandar, Trubarac Matić, Đorđina, "Korona u školskom dvorištu: dečija igra korona kao sociokulturni konstrukt u vreme pandemije kovida-19" in Etnoantropološki problemi / Issues in Ethnology and Anthropology, 17, no. 1 (2022):259-283, https://doi.org/10.21301/eap.v17i1.9 ., https://hdl.handle.net/21.15107/rcub_dais_13489 .